This post originally appeared on Steve Klabnik’s blog and is reproduced here with permission. Steve is the CTO and co-founder of CloudFab, an AlphaLab graduate. If you would like to write a guest post for Startup Pittsburgh please contact us.

Ever wonder why some websites are so addictive? Certain sites always keep you going back, time after time after time. Well, I can’t speak for all of them, but there’s a subtle reason that some sites draw your attention on such a repeated basis: They’re actually games.

Wait, games?

Try a little thought experiment: If I say, “Yeah, he’s a ______ addict,” what are the first few things that pop into your mind? For me, top two are “heroin” and “World of Warcraft.” I’m not sure what that says about me as a person, but ignore that for now. What makes these two things so addicting? Why are they basically synonymous with the word “addict”? Lots of people smoke pot. Lots of people play Call of Duty. Lots do both, and in copious amounts. So why don’t they get the same label?

Heroin: it’s a hell of a drug

Yeah, that reference is to cocaine, another famously addictive substance. Oh well.

Heroin is the poster child for addiction because it’s got a built-in viral loop. That sentence sounds ridiculous, but it’s true. It’s very easy to start out with, as it’s snorted. No scary needles or anything. You get high really quickly, due to its chemical properties combined with the fact that your nose is already close to your brain. It gives a really intense high that is also fairly short. As you do it, you develop both a psychological addiction as well as a tolerance. You simultaneously develop a deep desire for more of the drug as you need a larger quantity of the drug to get the same high. Eventually, it becomes more and more difficult, but you’re so addicted that you get over your fear of needles and start mainlining.

World of Warcraft works the same way. It’s easy to try, as there are mechanisms to invite your friends, and the system requirements are fairly low for a video game. The first few quests are super easy, and so you hit that quick reward. You get addicted to “Ding!” but it takes longer and longer every time you do it. Eventually, you max out on levels and have to start doing other things to get your fix. It may sound funny, but it’s absolutely true. People talk about “relapsing.” They speak of “craving.” That’s why WoW has so many subscribers.

How to replicate this success

I can’t guarantee that you’ll be able to make your site as addictive as heroin is, but many sites use the same basic psychology to keep you coming back. Game mechanics are one of the tools they use to develop that psychological addiction. This is something we’ve been seeing more and more of lately, but it isn’t really being talked about explicitly as a major trend. I really think that this stuff is really important and useful.

There are a couple of different mechanisms that web sites can incorporate that fall under the realm of “game mechanics:”

  • Collectibles: Any sort of item you can accumulate. Sometimes comes in “sets,” which are finite lists.
  • Points: A concrete number that lets you compare two people.
  • Levels: A target number of points, you gain the “level” when you go over that number.
  • Trophies: A special kind of level that’s unrelated to points. You get it for some other arbitrary reason.
  • Rankings: A place where you can go to see how many points, levels, and trophies others have
  • Tournaments: A competition between people.

We’ve all heard these terms used in games. But in web sites? Okay, let’s try those things again:

  • Collectibles: Gowalla items. Facebook “Gifts”
  • Points: Twitter followers. Facebook friends. Number of feedbacks. Reddit Karma.
  • Levels: eBay “Power Sellers.” Foursquare “Super Users.”
  • Trophies: Badges, of any kind. “Achievements”
  • Rankings: FourSquare’s Leaderboard. Klout. Listorious. Hacker News’ top list.
  • Tournaments: I actually can’t come up with a good example of this. Thoughts?

The same feedback loop happens on these websites. You say something interesting on Twitter, you gain another follower or two. You say something else, another follower. You check in, oh look, you’re the mayor! You sell an extra hundred things and get your Power Seller discount.

That’s the hard stuff. It’ll get you hooked, and coming back for more.

Where’s all of this going?

This is the current stuff that’s being done with game mechanics. But where could we go, in the future?

A while back, there was a huge debacle over ReadWriteWeb and Facebook connect. To give you the basic idea, ReadWriteWeb is a blog that talks about everything Web2.0. They wrote an article entitled “Facebook Wants to be your One True Login.” Read the comments. Notice something funny? Due to some Google magic, if you were to Google “Facebook login” the day that was posted, that article would appear at the top under the “Google News” results. Now, RWW uses Facebook Connect for their commenting system, and a ton of people apparently don’t know how to use the Internet. So when they said, “Hey, I think I’ll go to Facebook today,” they Googled “facebook login,” clicked the news story, and went to RWW. They then ignored that RWW is a blog completely covered in red that looks nothing like Facebook, scrolled until they found the Facebook icon, clicked it, logged in, and then said “wtf, this isn’t my facebook? Why’d they change the interface again???” This happened a week after a middle-sized interface upgrade on Facebook, for extra hilarity.

Now, I won’t comment on those people or that situation directly. But one of my favorite Hacker News posters, patio11, posted a really interesting comment about the situation. I’m linking to the person he’s responding to, for context:

Pyre: Facebook can’t improve their interface to make users not type “facebook login” into Google as a way of accessing their site.

patio11: That is a failure of the imagination. They certainly could — whether it is worth doing or not is another question, but hey, that is what God gave us A/B testing to figure out.

“Hey user, it looks like you came to us today from Google searching for [Facebook login]. Did you know that there is a better way? Type facebook.com into [blah blah blah]. Try it now and we’ll give you 5 free credits for [without loss of generality: FarmVille]!”

Great job! You should do that every time. If you do that to log into Facebook the next five days you use the service, we’ll award you a Facebook Diploma and give you another 10 free credits for [without loss of generality: FarmVille]!”

On the back end, you show the above prompts to N% of your users who you detect coming to the login page from Google search results (this is trivial — check the referer). You then compare any user metric you want for the “Was Shown Facebook Login Course” population and “Complete Facebook Login Course” population with the population at large. Kill the test if it hurts your metrics, deploy it sitewide if it helps them.

How cool would that be? Now the game mechanics aren’t being used just to increase engagement, but to actually teach people how to use your site or service. It’s classical conditioning; reward people for doing the right thing, and they’ll keep doing the right thing.

Game mechanics are your MVP

So how’s this stuff relevant to your startup? Well, I think this idea ties in really well with the concept of a Minimum Viable Product. Here’s the idea: Build your MVP, and then build game mechanics in. Unlock new features based on game mechanics. This gives you a few advantages:

  1. Your new users only get the most basic experience, which is still useful. It’s a simplified, streamlined experience.
  2. Users only get the new features added that are relevant to how they use the site itself.
  3. You can “fake it till you make it” by implementing the features that are most useful to your users. Is everyone getting Badge A and not Badge B? Implement Feature A Level 2 first!

I think that this makes for a really strong experience, if done right. Foursquare kind of does this already in a crude way with their Super User features. But I think it could be taken to a whole new level.

Think about this: Facebook, where you can only friend people, update your profile, and send messages at first. Soon you unlock the ability to use applications. Then the ability to create pages and groups. The interface slowly unfolds in front of you. What about Reddit, where posting comments is all you can do at first? A hundred upvotes gives you the ability to downvote. Ten comments lets you post stories. (Hacker News sort of does this already, with a minimum karma before downvoting is enabled.)

If you could pull it off, I think it’d make for a really compelling user experience. It does bring one extra design skill that many people may not have, though: balance. Game designers are used to this already, but your potential “Power Users” might not like having to wait to get more advanced features. Then again, this might also solve some issues, like spam. If you had to have 100 positively moderated comments before posting a story on Digg, it’d be much harder to just sign up for spam accounts to submit bogus stories.

This idea can be taken in a lot of different directions. I’m sure I’m only barely scratching the surface with this idea, but I think it’ll go really far. What do you think? Any interesting mechanics I’ve missed? Any really interesting thoughts for how services can incorporate game mechanics? I’ve decided to re-open comments, but if nobody uses them, I’ll just shut them off again. Let me know what you think.

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fiber_houseFebruary 10th, Google announced they are putting their hat in the ISP ring. While they are blatant about their reasons (to encourage more competition, improve speeds and decrease price) the hope of communities to be one of the test markets quickly grew. Councilman Bill Peduto, Carnegie Mellon, University of Pittsburgh, UPMC and Mayor Luke Ravenstahl, on February 12th announced their plans to put together a comprehensive response. Thanks to the support generated by the local community.

When news broke on Tuesday, the Pittsburgh Startup and tech communities rapidly fired off tweets employing their elected officials to put together an official response to the RFI. Since the crash of the internet bubble people have been bootstrapping and finding more and more ways to reduce the cost of starting a company. High-speeds and cheap internet have always been known as an attractor of entrepreneurs and helps a city be “start-up friendly.”

The current internet offerings in Pittsburgh aren’t dismal, but there is always room for improvement. One of the main goals of the program is to enable bandwidth intensive programs such as streaming three dimensional medical data to doctors around the world to learn and improve the care given. UPMC provides a prime opportunity for this given their innovative medical procedures and “early-adoptor” mentality to technology.

The Pittsburgh government, rightly, sees this as an opportunity to continue to spur economic growth. Hopefully they can put together a legitimate response and show Google that Pittsburgh can be more than just an engineering shop.

To assist in the effort you can write in to support your community, complete the Nominate Your Community form. Some things you may want to highlight in your response:

  • Lack of true competition for decent Internet
  • UPMC as a medical hub for the region
  • A number of current start-ups build on the internet
  • Faster internet will continue Pittsburgh’s economic recovery

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aardvarq_logoAardarQ, a provider of a B2B AppStore framework for embeddable devices, just received $100k in funding from Innovation Works. Employing six people with plans to grow, AardarQ looks to build their customer base from two to three.

“The Innovation Works funding is a stamp of approval for our technology and our team’s ability to grow the business,”

  • Pittsburgh, PA – February 10, 2010 AardvarQ™, LLC, provider of the industry’s first configurable, B2B AppStore™ Framework, today announced that it has been added as an Innovation Works portfolio company (http://www.innovationworks.org). Innovation Work’s resources will be used to expand AardvarQ’s AppStore Framework and to service initial customer demand.

    AardvarQ’s AppStore Framework enables embedded device manufacturers to offer an innovative user experience for their B2B customers via a fully configurable online storefront. In addition to providing a steady flow of valuable productivity applications for their devices, AardvarQ enables device manufacturers to obtain detailed usage profiles for their installed base through its Web-based Device Dashboard.

    “AardvarQ is a great addition to the Innovation Works portfolio,” said Richard Lunak, President and CEO for Innovation Works. “Their AppStore Framework provides a very innovative approach for embedded device manufacturers to stay connected with their installed base.”

    Commercial devices are regularly purchased in bulk by large field service organizations with the assumption of a five- to ten-year usable life. Once shipped, manufacturers often lose track of these devices as they are assigned to a geographically dispersed mobile workforce. Whether a diagnostic, medical, point-of-sale or industrial control device, maintaining connectivity plays a crucial role in a manufacturer’s ability to manage a positive customer experience.

    AardvarQ uniquely addresses this challenge by providing a virtual channel between a device manufacturer and their installed base of commercial devices. Device users are driven to the manufacturer’s branded AppStore to browse and install a steady stream of new/updated productivity applications. Upon accessing the AppStore, each device uploads a usage log that details the device’s location, usage and performance.

    “The Innovation Works funding is a stamp of approval for our technology and our team’s ability to grow the business,” says Greg Quiggle, CEO of AardvarQ. “Our growing customer base needs to stay connected with their installed base of commercial devices. AardvarQ’s unique ability to log the usage of deployed devices enables manufacturers to (1) fine tune their feature sets, (2) proactively address performance issues in the field and (3) offer targeted on-the-job training aids.”

About AardvarQ

AardvarQ is the provider of the industry’s first configurable, B2B AppStore Framework. When licensed, AardvarQ provides a branded, hosted AppStore that can be offered in concert with an embedded device manufacturer’s product lines. Located in the suburbs of Pittsburgh, Pennsylvania, AardvarQ is a privately held corporation and both an Idea Foundry and an Innovation Works portfolio company. The AardvarQ team brings more than 20 years of experience defining, developing, launching and supporting successful embedded devices within a wide variety of B2B markets. For more information, visit www.aardvarq.net.

[via Pittsburgh Business Times]

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SKill-Life LogoLocal startup Skill-Life has just been acquired by BancVue. I first saw this story on the blog TechBurger. The full press release is posted below for your enjoyment.

Skill-Life has developed just the sort of Web-based applications that can teach children the fundamentals of managing their money

  • Austin, TX—February 9, 2010—BancVue (www.BancVue.com), a consumer research-driven product development and marketing company for community banks and credit unions around the country, today announced it has acquired Skill-Life, Inc., a provider of interactive, game-based resources focused on developing financial literacy.

    Skill-Life’s youth-oriented platform adds to BancVue’s innovative lineup of solutions designed to help community financial institutions win the war against megabanks.

    “An important mission of any community financial institution is providing financial education for its customers,” said Gabe Krajicek, Chief Executive Officer of BancVue, “and Skill-Life has developed just the sort of Web-based applications that can teach children the fundamentals of managing their money. The combination is a compelling value proposition for our community bank and credit union partners and their account holders.”

    MoneyIsland™, Skill-Life’s flagship product (formerly called CentsCity), is essentially an online world where ‘tweens’—children in the so-called middle years between 8 and 12—learn financial skills and earn rewards from their financial institution. Parents are able to follow their childrens’ progress through a dynamic administrative interface. The firm expects to develop additional products applying Skill-Life’s platform, which incorporates casual games, interactive videos and quizzes, administrative tools for adults, and a customizable rewards system.

    “With 81% of ‘tweens’ playing online games, and 87% of adults interested in teaching their children financial responsibility, we’re at the nexus of an emerging opportunity,” said Felix Brandon Lloyd, President of Skill-Life. “Through the extensive network of branches of BancVue’s clients, hundreds of thousands, eventually millions, of children around the country will gain access to much-needed financial education.”

    The Skill-Life transaction is BancVue’s first corporate acquisition. The Texas-based firm has recently announced a number of strategic partnerships, including Allied Solutions and Myers & Associates. BancVue and its marketing partner FIRST ROI provide REALChecking®, a system of innovative products, superior marketing, and data-driven consulting, INMO™, the online account opening system with the highest funding rate, and FIRSTBranch®, a dynamic online marketing system designed exclusively for community financial institutions.

    “In Skill-Life, we’re recognizing that industry leaders like Mr. Lloyd and his company can benefit from our network of clients,” says Krajicek. “At the same time, we gain from their creativity and enhance our own ability to serve BancVue’s partners.”

    BancVue was recognized last year as the second fastest growing financial services firm in Inc. Magazine’s 28th Annual List of America’s Fastest-Growing Private Companies—the Inc. 500. In addition to the Deluxe partnership, the Austin-based firm expects to maintain its growth trajectory in 2010 with the nationwide launch of Kasasa™, a national brand of superior products designed to unite community financial institutions with the marketing scale they need to compete and win.

[via TechBurger]

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fooalaFooala tries to bridge the gap between online food ordering and local restaurants. When I first heard their idea at last year’s AlphaLab demo day, I was like “Wow that’s a great idea”! A lot of small restaurants do not have the time or the money to launch a platform to take orders online. Even if they did, trying to promote the fact that they could take orders that way would also be costly and time consuming.

Fooala provides an open online ordering system to restaurants as a Software as a Service. This means there is no hardware or software the restaurant needs to install. Fooala ties in to what the restaurant already does to take orders by phone and fax. They take it another step to help the restaurant integrate the system on an existing website.

Now here is where Fooala get interesting, the restaurant can also tie into a network of high quality websites and applications to engage and attract new customers. A great example of this is CollegeBite.com and the Facebook game Bite Bandit.

college

Fooala created College Bite to provide online ordering for delivery and pickup from local restaurants. Right now it’s only in Pittsburgh but they plan to launch in other cities soon. I could take the time to explain how the site works, but if you just go to it, it’s self explanatory. Think of it as an interactive menu section of a phonebook (if anyone still uses one of those giant wastes of paper anymore).

Another great example, Bite Bandit creates an interactive food ordering experience. The recently launched Facebook game gives away valuable coupons for orders from CollegeBite.com. They tell me the game has reached thousands of people and has given away thousands of dollars since they launched it a few weeks ago.

The game is setup like a slot machine and with each spin you can win up to $10 off your net order from College Bite. You only get 5 credits a day but you can score you self some more by promoting the game and your winnings.

Fooala is making it easy for small restaurants to reach an audience they would have never been able to reach themselves. I’m really looking forward to watching what this local startup will do next.

They wouldn’t give me details but they tell me they are working on a few major deals with publishers to use their system. I am thinking it’s going to be some kind of widget that the publisher could tie in with their food section. If this is true, then this would give restaurants another great way to reach customers.

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